Showing posts with label 03 - Extrusion Move Rotation and Scale Modelling. Show all posts
Showing posts with label 03 - Extrusion Move Rotation and Scale Modelling. Show all posts

03 - Extrusion Move Rotation and Scale Modelling

In this video I was taught the basics of using Blender and how to create a structure by only using a cube object. To create the object you can see below I had to use a number of techniques like extruding, scaling and using edge loops to make a more complex object like you can see below. I made this structure by using a reference image which helps to see if mine structure looks like how its meant to be or where I may have gone wrong.

Reference Image;


In the video I was taught about using the extruding tool. I used this to create the structure from a single cube by extruding the other shapes from that. To make the attached parts and the smaller cubes I made a edge loop which cuts the object in half or where ever you place the edge loop line. It doesn't actually make a visible difference just makes it easier to modify. After placing the edge loops where I needed them I extruded the shapes out from the bigger cube.

Basic Structure;



After making the base structure I edited it further making a more complex shape that could be placed into a game as a building or something the player would have to climb up to further advance in the level

Complex Structure;


I ran into a couple of problems when I started out using Blender like the movement controls how to navigate the scene but I overcame it after a short period of time by just using Blender getting used to it. I also had trouble when it came to using the camera. I just could get it on the right angle but with practice I will be able to use it without a problem.